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Devlog
2023.1 Update - A Small Update
January 05, 2023
by
billie! :)
#minor update, #Pivotal
It's winter break, and I honestly wanted to revisit some of my older projects to give them a nice touch-up. Here's an update for Pivotal that will make things feel better. Update notes: Re-added the W...
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2022.7 Update - Improve My Game Jam 22
July 29, 2022
by
billie! :)
Hi everyone - hope your day has been going well! Recently, I've taken part in Improve My Game Jam 22 as a fun little experiment to see if I could go back and make some improvements to Pivotal that I'v...
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The September Update has arrived!
September 07, 2021
by
billie! :)
#updates, #patch notes
The September update is here! Hey all! The September update for Pivotal is here, with a plethora of changes to expand the game for all users! With three new levels and lots of new features, there’s...
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September Update approaches!
September 04, 2021
by
billie! :)
#updates
Good morning, everyone! The September update is coming soon for Pivotal - as a matter of fact, it arrives on the 7th ! Book your calendars, because there’s a host of new content to be excited about!...
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August Update, Patch 1
August 07, 2021
by
billie! :)
#updates, #bugfix, #minor update
Good evening everyone, I’ve released a small bugfix update to Pivotal in order to alleviate an issue with saving records. The update is out now, and most other options should be unaffected. Thanks f...
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Major Update Patch Notes
August 06, 2021
by
billie! :)
#updates, #patch notes
Hello everyone! It’s not every day that a game like Pivotal that was built for a game jam gets a big update, but here we are. I’ve decided to take this one due to a renewed interest in the game th...
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The future of Pivotal
August 01, 2021
by
billie! :)
#updates
Many moons ago, I promised that there would be updates to Pivotal after the game jam in which I participated. There were promises of new levels and changes to different systems in the game. What I did...
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RE: Menus
January 31, 2021
by
billie! :)
I'm noticing that a lot of people are struggling to use the menus in my game. This is my fault - I didn't have the time to make sure that they were easily understandable. Regardless, I'd like for peop...
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