Sokogun - post-jam update
Sokogun » Devlog
Hi all! This is an update to Sokogun that I've made in the past two weeks in my spare time, based on feedback from Trijam #183 and from my own feelings on what I've made. I feel like Sokogun is a much better game to play, and I'd like you to try out the changes. The update is live now - here's the patch notes:
- Doubled the level count - there's now ten levels! (Yes, there were six in the original game, but that didn't really count as a level)
- Added some stats to see how well you did in a level, including time and the amount of shots fired
- Reworked physics to be more consistent as well as allowing you to shoot the boxes
- Lots of graphics polishing to make the game easier to read: less harsh contrast on the floor tiles, outlines for boxes and spots they need to be placed
- Ability to mute music, sound effects, and turn off the aforementioned outlines
- Added level select, allowing you to replay specific levels independent of the rest of the game.
- Fixed a few bugs here and there
Please let me know how you feel about the update. Thanks for playing!
- Billy
Files
Post-jam Update 12 MB
Sep 11, 2022
Sokogun
A not-so-relaxing Sokoban-style game
More posts
- a minor updateDec 01, 2023
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