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Chrome : Buying anything seems to result in the resource not being bought and the current banked amount to reduce to -<whatever amount it was supposed to cost>.  Note I'm not saying that it subtracts that amount.  For instance, 216 banked, click to buy a 100 cost under managed -> results, item not bought, bank goes from 216 to -100  (instead of subtracting the value it is setting it to the subtracted amount).

Thank you for your report - the bugs should be fixed!

The "waste per second" doesn't seem to do anything?

Yeah, it was a weird artifact of my unity build process I presume... it should be fixed now!

(+1)

cool animation, 100 clicks for a first upgrade is kind of steep. Fun though!

Rebalanced the game, it should be easier now! :)